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Воскресенье, 19.05.2024, 08:08
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Материал был взят с сайта Absolute Games из рубрики 9 ЖИЗНЕЙ
Getting started
When the game begins, you will have a small talk with Allis Ham, the Ferry Man. He will also give you your first quest. Allis will ask you to kill a near by Brigand. SAVE YOUR GAME NOW! Follow the path from Allis Hams house, and you will walk right into this Brigand. Kill him, and then return to Allis. Use the Key Allis gave you on his door, then go inside and claim your reward. Allis will thank you, and give you the item he promised. You will get a rune from him. Follow his advice, and head on into town. First, however, go behind Allis Ham's house and check the barrel. You will find a fish. This will heal 50 hit points of damage when you eat it. Save this for later.

Entering Madrigal for the first time
In Madrigal you will find that you arrived in the middle of the night, and most of the town is asleep. No worry; proceed into town. You will bump into a somewhat snobby fellow by the name of Barthelago. He will point you in the direction that you need to go to get to your Uncles house, and the direction of the INN. Take note of the Faith Stone that is in the center of this area. If you walk around it a little bit, you will find herbs. Grab these, and save them for later.

The INN
When you arrive at the INN, talk to everyone to gather local gossip. You may need to flirt with Emma the bar maid a little to coax her into telling you more then she would have. However, if you flirt with her, Will Farshore the Bar keep will tell you to leave her alone, and she will no longer be allowed to talk to you. Not a big deal…

Guard Captain
After this, head back towards Town Square (where the Faith Stone was located). You will see the exit that leads towards your Uncles house. Before you take this exit, speak with the Guard Captain that is standing near by. If you ask him the dialogue options he has, he will ask you to rid the town of the few Brigands that dare to enter the town. Bring him the cloak of the Red Brigand and you will have satisfied his quest. Run this quest now. Don't forget to save your game first! If you explore the town, you will eventually run into 4 yellow Brigands, and the Red Brigand that has the cloak. Try to inch your way up to these guys so you can get them one at a time. Retreat to eat that fish you grabbed near Allis Hams house if you get low on hit points. After the fight, snatch up the cloak and return to the Guard Captain for exp, gold, and he lets you keep the cloak. Equip your new cloak, and head off to the North Forest in search of your Uncles house (after saving your game!).

Uncles house
In the North Forest you may find yourself over run by Brigands. If you just run past them, you can safely make it to your Uncles house. Just follow the main path to the first house you come to. Enter the house, and speak with your Uncle. Your Uncle will agree to teach you the arts of spell casting, but he will not allow any free loaders. He tells you that you will need to find work in town to continue your welcome at his house. He will require 200 gold to be satisfied. Sleep in for the night, and SAVE YOUR GAME AGAIN!

After you wake up at your Uncles house…
First, grab the book lying on the table. Then read the magic book that sits on the podium. You will use the rune your uncle gave you when you read the book. This will allow you to cast a few basic spells.

Back to Madrigal
Head back to town now. The first place you should visit is the tavern. Speak with Will Farshore the bartender. Ask him about work. He will give you a package for Jake the antiques dealer, who lives west of the town in the farm estate. Do not take the package to Jake just yet however.

Now go see Elric the town mayor. Ask him about work and he will give you 2 jobs. First he would like you to rescue the missing towns folk. Second he will ask you to recover the demon papers for him. He already has 1 of the 4 scrolls. After asking him about work, show him the casket (the package) that Will Farshore the bartender gave to you to deliver to Jake. He will give you a small amount of information about the package, and then he will suggest that you ask Barthelago the alchemist, and Melissa the Seer for more information.

Now lets go speak with Barthelago the alchemist about the package. Before you do, however, first ask him about work. He will give you a job to find herbs for him. If you grabbed the herb near the Faith Stone that is in the town square, then trade it to him. He doesn't pay much for it, but you will gain exp for completing the quest. Now ask him about the casket. He will take you for some king or lord and begin to treat you a lot better. The reason you ask about work first is that he will no longer feel you are petty enough to run his errands after you show him the package. So ask him about work before showing him the casket.

Now lets go speak to Hammer the blacksmith. Asking him about work will gain you a job to find ore or diamond-ore. Then repair the knife you started with and the club you got from the red brigand while doing the cloak quest. Now would be a good time to redesign your combos (repaired weapons have more choices for attacks then ruined weapons have). Head over to Melissas house and ask her about work. She will ask you to find dove eggshells for her. Easy enough… Now ask her about the casket. She will drop a few more clues about the package, but nothing you will understand just yet. Ask her about Jake, and she will drop a few more clues. Melissa will tell you to go speak with Chant.

Go speak to Chant about the casket. Also ask him about the 3 knives that Melissa noticed on the casket. He will warn you that the seal is the seal of the guild of assassins.

Now head back to Elrics house and find out a few more clues.

You will find this a good time to drop back in on Barthelago. Ask him about the guild for a little more suspicious action from him. Then return to Melissa and ask her about Raal.

Finally, go speak with Alphonse Getts who runs the general store. Ask him about Barthelago for his opinion. If you can afford it, buy a superb compass. The mundane compass you started with simply is unacceptable. It will stick constantly, and it takes forever for it to pinpoint the direction your facing. The superb compass will work incredibly well compared to the mundane one.

This running around ends now and it is time to get started working. This is about as far as you can go with it in Madrigal for right now. You could have skipped a lot of the chitchat, but then you would not know what is going on later…

Venturing from Madrigal
Now you have 2 main areas that you can go off in. You could go back towards your Uncles house into the North Forest (only if you are having a really hard time with Brigands), or out the west side of town into the Western Moor (suggested). If you follow the road past your Uncles house you will find a cave. The cave has spiders and skeletons guarding the entrance, but these are pretty easy to kill. You can gain a few items, and some exp in the entry area of the caves. I would not suggest you venture off too far in here. More on that later.

Western Moors
If you go west into the Western Moor, you can begin to finish up some of your quests. In the Western Moor, there are a lot of brigands. They have patrol routes, and normally patrol in groups of 3 (1 red, 2 yellows). The Reds drop decent items, food, and gold. The Yellows drop food and a knife (normally). These guys can be pretty tough at your level, so tread lightly. One good trick I found is to run back to the entrance of town when they are chasing you. If you run this far, normally you will only have 1 or 2 to deal with. I found that running to anywhere but the town entrance will not work. I am guessing it may have something to do with the brigands not being welcome in town. Another trick is if you are low on health in a fight, run 5 steps or so then eat.. You can not effectively eat apples during combat (you can eat them in combat, but you will lose the hit points you gained while the enemies are attacking you). The Brigands will pause for a large amount of time before they try to take a swing at you. This is more then enough time to eat an apple. Simply take a few steps, then eat, repeat until you are at full health again. Then turn around, and continue fighting.

A spear will work great against all Humanoid type of bad guys. You can get a spear off of one of the Red Brigands or you can buy one from Hammer. I suggest you get one off the Red Brigands because money is short at this point of the game. Now, lets finish 2 of our easier quests. Hammers quest for Diamond iron, and Melissas quest for eggshells.

Hammers Quest (Diamond-Iron Ingots)
For Hammers ore quest, you will find Diamond Iron Ingots on a Yellow Brigand. Take the West exit out of TOWN SQUARE. This exit will put you near a house with a Yellow Brigand near a fire shortly ahead of you. Fight him. You should take the turn there where he was (heading north). Follow this path, and take the road heading west (your left). Now this road has a lot of Brigand patrols. Most are patrols of 3, but they also patrol in singles or in pairs. Use caution here as you can be swarmed quickly. Get in the mountain area, where you can still see the road. Watch the patrol routes. If you are far enough off the road, the Brigands will be unable to see you. You however, will still be able to see them. Look for the Yellow Brigands that are on patrol in a single group, or a group of 2. These are the ones that will often drop sacks containing Diamond-iron ore. Once you get some Ore, take it back to Hammer. Ore is heavy, and you do not want to lug it around forever. Hammer will give you 10 gold per piece of ore, and you will gain EXP for completing the quest. You can also find Diamond-iron ingots in the mine that is close by. But before we go to town, lets do Melissas quest while we are out here.

Melissas Quest (Eggshells)
For Melissas quest, you will need to watch and listen for a dove. The dove is white, and blends in with the snowy ground. Listening for the noise the Dove makes is the better way to find her. When you do find the Dove, simply chase it around. When you get close to the Dove, it will take off again. Try to stay close to the dove so you do not lose it. If you must go around obstacles, so be it, but stay as close as you can to the dove. When the dove nears the end of its retreat, she will come to a large gate. This gate would be locked under any other situation, but this dove has the key… Or a concussion? Anyway, the Dove will smack right into the door, knocking her dizzy for a second or two. This will force the doors open, and the dove will continue on inside. You should enter the gates also. You will find yourself in a colorful area that has two items of interest. The first will be a hex stone. Click it for a bit of chitchat. Then behind the Hex stone, you will find a doorway leading to somewhere new. Enter here. You will see a dark colored statue that appears to be holding a flame or a fire ruby or something. Click this statue. The eggshells you are looking for will drop to the ground. Grab them, and head on back to town.

Visit Hammer, and Melissa to finish these 2 quests and to make a bit of cash. After that has been done, lets head off to the Diamond Iron Mine.

Diamond Mines (Free the Farmers)
In the Northeastern part of the Western Moors, along the mountain barrier, you will find a "Little Girl" standing near an abandoned house. As you approach her, 2 yellow Brigands will claim the girl as theirs, and attack you. After you defeat both the Brigands, the little girl will tell you her parents are inside the "cave", being forced to mine Diamond Iron. The "cave" is the mine, but this little girl does not know the difference… Go ahead and enter the Diamond Iron Mine.

The Mines are pretty straight forward. It is easy to get lost at first, but once you become use to the area, it has a simple lay out. You will also notice that there are ore cars all over the mines. If you look on the ground near the tracks, you will occasionally see a pair of arrows. If you step on these arrows it will activate the car. Be careful however, the cars will crush whatever they run into. This includes you, bad guys, and Farmers. You will find an assortment of bad guys, and a lot of farmer workers. You will also find a pillar that seams to be the cause of the zombie Farmers. There will also be 2 locked doors.

In the mine, you will find stones (useless), Diamond-Iron ingots (if you did not find any Diamond Iron on the Yellow Brigands outside in the Moor), Brigands, Rock Beasts, the Hooded Man, the Slave Master and Farmers. The Farmers have a strange red sparkle emitting from their heads. They appear to be zombie like and will say only "Work. Must work". No matter, continue to explore the mines.

For the mines, you will need to free the Farmers. To do this you will need to activate one some of the Ore Carts (more on that in a bit). This will remove the enchantment over the Farmers. You will also want to get the Skull of alchemy. To get the Skull, you must first kill the Slave Master (also known as the Brigand Leader) for his key. Then you will need to go to the area that the Hooded Man (also knows as a Raal) is in. There will be a locked door near him, with an ore cart blocking the front of it. Move this ore cart by stepping on the arrows. Then follow the rail tracks away from the door. You will come to another ore cart that is blocking the rail tracks. Move this cart also, and then continue to follow the tracks. You will come to another locked door at the end of the tracks. Use the Slave Masters key on this door. Enter the unlocked room, and activate the ore cart. This will send the ore cart smashing into the locked door that is near the Hooded Man. Enter the room you just smashed open, and grab the Skull. There will be a Rock Beast guarding this room, so you will want to deal with him before you grab the skull. When you do pick up the Skull, the Hooded Man will attack you. Be warned, the Hooded Man is very powerful. After laying the Hooded Man to rest, take the Skull of Alchemy and head to the Pillar you found near the Slave Master. If you follow the rail tracks that lead up to the pillar, you will notice an ore cart blocking off the tracks. Follow the rail tracks that the blocking cart is on, and you will find another cart on the same set of tracks. Activating this cart will allow it to ram the blocking cart, which will clear the path. Now go to the entrance to the Diamond Mines, and activate the cart you found when you first entered. This cart will now have clear tracks, so it can be sent on a collision course with the Farmer enchanting pillar. This will free the Farmers. After they shout with enthusiasm, make your way back to the entrance on the mines. There will be a farmer they're waiting for you. He will give you a key and a scroll (Letter to Gorgos). The key will be used later, so hold on to it.

The Brigands are not much trouble in here. You should be level 3 or better by now, and can make short work of them. Using a spear will normally kill them in 1 strike.

The Rock Fiend however is quite a challenge at first. He hits pretty hard, and is hard to hit. He will dodge left and right away from your strikes. When you do hit him, most of your attacks will do 0 damage. Retreat a few times to eat your food then dispatch the Beast. Pick Axes work very well on Rock Beasts. Lucky for you, there are 2 locations in the mines that have Pick Axes lying on the ground. Once you get a Pick Axe, you will have a much easier time with the Rock Beasts. There is one Rock Beast that seams to have gone a bit mad. Instead of patrolling or standing guard, he is skipping around like a child and taking a bow before his imaginative audience. If you walk up towards this Rock Beast, but stay out of sight you can watch him carry on for an endless amount of time. If you kill the Slave Master, this Rock Beast will become like the others, and they will all rush you.

The Slave Master has slightly fewer hit points then the Rock Beasts have, but he attacks very quickly with a short sword. His attacks add up fast. I would suggest using the Spear manually (instead of using a COMBO). You attack much faster when you attack manually vs. attacking with a looping combo. This is because you give yourself no time to parry an incoming attack. You will take more damage, but you will deal more as well. When you kill the Slave Master, he will drop a Short Sword, Slave Masters Key, and Cured Leather Armour. The Key is the item you must be sure to pick up, though the other 2 items are also helpful if you grab them. Pick these items up quickly, once you kill the Slave Master, Rock Beasts will flood the area. By killing the Slave Master, you finished one of the two quests that Elric gave you. Defeat the Brigand Leader.

The Hooded Man is very Strong. You will be able to hit him a few times before he reacts to your presence, and you will hit him a lot more then he will hit you. He is powerful because he does massive damage to you when he attacks (50-90 damage per strike), and he has a lot of hit points so your attacks seam to do very little. He will also casts spells that can confuse you, and he will buff himself up. You do not actually need to kill him to do this area, but it is more fun if you do. Now make your way back to town to collect your reward, for rescuing the farmers, and for defeating the brigand leader. You will notice that the farmers have returned to their fields and life has returned to the farmlands. The fields will now be growing herbs as well. Talking to them will give you a few different generic dialogues. These may not be too valuable, but they will give you a small amount of insight. Continue on to Elrics house. He will pay you as promised (100 gold for freeing the slaves and 100 gold for defeating the Brigand leader). Use this gold to pay your Uncle his rent money. Before heading off to pay your Uncle however, lets wrap up our list of quests. We can start by heading off to jakes house.

Jakes House
Jakes house is across the Western Moor. Not hard to find if you just follow the road until you come to a pair of pillars. These pillars, and the path to Jakes house are very close to the mines that you saved the Farmers from. These pillars mark the exit from the Western Moor, and the Entrance to the Farm Estates. Walk up to the Jakes house and Jake will show up and ask you what your business is.

Show him the casket that Will Farshore (the Bar keep at the INN) asked you to deliver. Upon opening the box, the head of Carran (Jakes son) will emerge and ask to be avenged. Following this, a group of assassins will appear, and take Jake away. Jake will use his last few seconds to ask you to avenge him and his son (the head). Jake will tell you to look towards the Shadow Guard, and to find the Guild. When the assassins vanish, one will be left behind to deal with you. Kill him, and then rob the house clean. The assassin will drop a ring with the seal of the Shadow Guard (3 knives). You will need to keep this ring for later. Searching the bookshelves will reward you with books and scrolls. One of the scrolls found in also one of the scrolls that Elric is wanting for his quest. Do not forget to look in the basement of the house where you will find a Golden Grimorie.

Exit Jakes house, and head north. You will find a cave. Enter the cave and begin to explore. Although I suggest you search through here, we are not at the point where we will really do this area. You can do this area at any time, but it may be difficult. For this walk through I will assume that you did not enter the North Tower in this area. As for now, it makes a nice short cut, and gives us a few items and exp. It will also make things easier on us later as we will not need to re-clear the area. Towards your left after entering the cave, you will find a wall that has collapsed. Inside is a room, some shelves, and a door. Search the shelves and you will get a key, a Ghost cloak, and 24 gold. The door in here is locked (it will unlock on its own later on) so nothing is left as of now. Exit from here and head off into the cave. If you already entered the cave that was near your Uncles house, you will notice that this is the same cave. Keep searching… You are looking for a large set of doors. If you try to follow the sound of insects, you will be going in the right direction. When you come to the large doors, use the key you found on the shelves in the first room of these caves. The door will open. Our brief venture here is now at an end, as we have more important business elsewhere. Let us exit these caves out the exit that leads to the North Forest (towards your Uncles house).

Paying your Uncle
With the 200 gold you gained from Elric (freeing the Farmers, and Defeating the Brigand leader) pay your Uncle. It turns out your Uncle was testing you to see if you would be willing to help others. He will reward you with a "Magic Compass". The Magic Compass will point to areas that have a high magic force. After you receive the compass, you will notice that the glowing tip of the star will point towards your Uncles house (Remember? Your Uncles house had enough magic power to allow you to read the 2 spells you started with). Your Uncle will also tell you that you should look towards Ravenscar. There you can find the Temple of Shadows (once known as the Temple of Wisdom). The temple is rumored to hold a Library with a vast amount of knowledge. This will be another quest. You can also ask him about the Golden Grimorie. He will inform you that it is another magic book, and you will need to find a tower or something where you can read it. You will also need the rune to unlock the book.

If you return to town for supplies or anything (which I would suggest… You will need food), some of the more talkative residence will speak of the Temple of Shadows. Folks to talk to would be Hammer the Blacksmith, Barthelago the Alchemist, Elric the town mayor, and Chant the retired soldier (the one who wears the wolf head cap). Chant will give you a better run down on the Temple then the others will. If you notice you have a new dialogue option at the top of his choices list as well. Asking him about that will reveal even more info.

Off to Ravenscar
Now make your way back to the Western Moor (exit out of Town Square). Follow the road signs that lead towards Ravenscar. You will come upon 2 Brigands that will attack you. They drop a scroll that will give you a little more info to what is going on. Continue on towards Ravenscar. When you enter High Rock Pass on your way to Ravenscar, you will find many brigands (little trouble for you now however). Check the carts that are at the entrance into the courtyard. They will drop Diamond Iron Ingots. This is not too important, but it can be viewed as another clue. The scroll mentioned that they would be carting the diamond Ingots when the time is right, and here we have diamond ingots in the carts. Walk a little further in, and a cut scene will show a Brigand murder a townsfolk. Dispatch with these Brigands and check the general area for ingots. Continue on the path you were following and you will enter Ravenscar.

When you enter Ravenscar a lone skeleton will confront you. Kill it, and then look on the hill directly to your right. You will see a corpse. Around the corpse will be a few items. The item of importance will be the Long Sword. Long Swords work surprisingly well against the living and the undead. This is a relief considering you no longer need to switch between 3 or 4 weapons giving the situation. Now this is not the only Long Sword in this area, but it is the first one you will find. With it in hand, you should have very little trouble with the Zombies and Skeletons you find here. Even the Gargoyles will die quickly to your newly found Long Sword (while the Long Sword is in good repair).

Follow the path when you enter Ravenscar until you come to the first intersection. Kill any bad guys you find in this area, then check inside the near by houses. One house will have a Cellar. Enter the Cellar, and you will find a corpse with Mail leggings, Cured Leather Gauntlets, a Scroll, and a Short Sword. You can conserve room in your inventory by leaving the Short Sword on the ground. Grab the leggings for sure. Check the boxes if you want, then exit the Cellar. Note: There will be two cellars in Ravenscar. The other will hold another Arcane Grimore. Thanks Jannicke.

Now if you go back to the intersection, you will notice a road sign. Read the different sections to find out which way to go (path of shadows, temple of wisdom, or Madrigal). There will be another path you ca take here that has no sign telling you where it goes.

I suggest you explore the area. Kill any undead you find, and scavenge for items. Do not enter any areas just yet.

Manor House
Lets go back to the Road Sign we saw as we entered this area. Follow the path that had no sign pointing to it. This will be Manor House. You will find a rather large house that is guarded by a gargoyle, and a handful of undead. The Gargoyle is not too difficult, but he is a bit more of a challenge then the Zombies were. Once you enter the House a spirit will greet you. The Spirit of a female named Elsbeth. She will ask for your assistance in return for information about a staff. She gives you a quest to find and destroy her corpse. Until her corpse is destroyed, she can not rest in peace. She also informs you that only fire magic can destroy her corpse. She continues to tell you that her body was purposely locked away in the sewers. You will need to look there to find it. After that, your conversation is interrupted by the Guards of Bishop Mortan. Which happen to be gargoyles. Four of them to be exact. They can do a lot of damage to you quickly when they attack in groups. So be warned. Kill these Gargoyles then loot and plunder.

Temple of Shadows (Temple of Wisdom)
Now you will want to go find the temple. So follow the path that the sign pointed you in (Temple of Wisdom). Shortly you will come to a circular area that has an ankh looking statue in the center of it. Search the ankh, and you will find the Rune for the book of Trinkets (the Golden Grimoire you found in the basement at Jakes house). You will need to have Elric Identify it for you before you will be able to read that it is indeed the rune for the book of trinkets, or you can take my word for it. Anyway, proceed along the path in the direction you were heading. You will come to the entrance of the temple. Use caution here, as the entrance is guarded well. Four Zombies, 2 Skeletons, and 2 roaming Skeletons that may happen by. It would be wise to use your bow and arrow to pull the undead one at a time. They are not very difficult alone, but 6-8 of them hitting you at the same time can begin to hurt quickly……….

Entering the Temple will put you face to face with more undead, and it will complete the quest given to you by your Uncle.. As you explore this area, you will find some sparkly smoky type of stuff blowing up from the ground. Fear not, this is a teleporter. Step through it to proceed deeper into the Temple. To the right is a room with a green mist emitting from the corridor. Careful here, this stuff is deadly. Entering the room will trigger these green mist traps to react when you try to exit the room. Grab the gold and the scroll, then line yourself up in the center of the corridor. Make a run for it and cross your fingers. I would suggest you save the game before entering this room. If you take the turn to the right from where you entered, you will find a coffin and a mace hidden in the darker room behind the coffin. The darker room is trapped so after you grab the mace, get out as soon as possible. If you go straight when you enter this area of the Temple, then you will go deeper into the Temple. As you follow this path, you will come to a circular pattern on the floor. If you step in the center, a mist similar to the teleporters (except blue sparkles instead of white) will rise from the floor. Make a mental note of this, and then continue to explore this area well… You will come to a section that has 2 doors. One is locked. The other one is not. Enter the unlocked door and explore the area. While searching keep an eye out for a key. Once your finished with this area, go back to the locked door, and use the key you have just found. Explore this area. You will find scrolls, books, magic book, a rune, and another key (Temple Key) in these 2 areas. One of the scrolls is the "Scroll of Mortan". There are a lot of good items. Keep exploring deeper into the Temple and eventually you will come to the Ravenscar Sewers.

The Sewers
The sewers are dark, so adjust your gamma if you need to. However, as you enter this area go straight until your path comes to an end. You will be able to go right. Take that path and the path will come to an end with a choice of left or right. Go right. Take this path until you dead-end into a small room (after crossing many bridges). On the table is Elsbeth's corpse. Cast firebolt on her corpse. If you do not have your magic up to level 12, you can come back later. Elsbeth will appear and thank you. She will also tell you that Mortan will have weakened. Now that you have sent Elsbeth to the well, explore the sewers freely. After you're sure you have gone through all of the sewers, look for a steep incline with 2 skeletons standing guard at the top. Following this path, you will end up in a nicely decorated room. If you notice on the walls, one of the doorways is blacked out. This means you can go through it. It looks more like a wall texture, however you can just walk into it as if it were a door. This will exit you back out to the City of Ravenscar. Use caution here, as numerous bad guys will attack you upon exiting.

You may feel a little disorientated at this point, but you are along the path leading to the "Path of Shadows". Get on the road and head East. You will see an intersection near by. Head to this intersection and take the path leading East. It will end shortly, but we are not done. Search the close by area off of the road. You will find an entrance to the Caverns. It is a little hard to find at first. The fence around the entrance should help clue you in.

Northern Tower
As you enter the Cavern, you will realize that this is the same Cavern that is near your Uncles house, and behind Jakes house. Now you could have done this area at any time, but if you have been following this walk through, then you will be strong enough to deal with this area now. If you remember when we were here before, we entered a hole in the wall, and found a locked door inside. As you enter the Cavern from Ravenscar, you will notice a door. This door is the one that was locked before. It does not require a key, but can only be opened from the Ravenscar entrance. The door will stay open once you have opened it the first time. This door will take you back to the room with the hole in the wall. This is why we explored that cavern earlier. It could be confusing now if you had not already explored this cavern, and now you are better suited to do this area. Head back to the 2 large doors we unlocked earlier. Enter and explore. You should be able to handle the Skeletal Noble now. The Noble will drop a staff. A unidentified ring (ring of Health), a "key from the tower" and a skullcap. Search the coffin that the Noble was guarding, and you will find a rune. Use the key you found on the Noble to open the near by locked door. You can not go up the stairs, so exit out the door you just unlocked. You will find yourself at the tower near your Uncles house in North Forest.

Now would be a good time to go to town for supplies. Be sure to repair your armor so it doesn't break, and fix up your weapons as well. While in Madrigal, have Elric identify the ring you found on the Noble. It is the "Ring of Health" and it will increase your health by 5 points or so. If you could not send Elsbeth back to the well (because your magic was below 12 and you did not have the firebolt spell) then buy scrolls of fireball from Elric also. They will not go to waste even if you have freed Elsbeth. Then return to Ravenscar.

Bishop Mortan
Head back to the entrance to the Temple of Wisdom (Temple of Shadows). If you have sent Elsbeth back to the well, then return to the blue sparkly teleporter thing that I told you to make a mental note of. Stand on top of this teleporter, and read the "scroll of Mortan". This will teleport you into a new area. Explore the 3 rooms attached here, and grab the mana potions. Following the 4th direction will take you towards Mortan. Check each of the 6 side rooms for more mana. When you near the final room, a cut scene will show Mortan. He will raise 5-6 skeletons from the floor, and they will come after you. Pull the skeletons back towards the teleporter a bit so you can fight them without fighting Mortan. After you finish off the Skeletons, head back in for Mortan. Use Firebolt against him, or the fireball scrolls you bought from Elric. Avoid his spells when you can. If you decide to melee Mortan, do your attacks manually (instead of slower combo attacks). After you defeat Mortan, he will drop the staff of lore, a Rune, and a pile of gold. Use the spell "Deaths Recollection" on his corpse. Mortan will have 2 choices to ask him about. The staff and the hex. Mortan will tell you he received the Staff of Lore from Tamaran, the apprentice of Harbinger. Ask him about the Hex, and he will tell you it is close by, East of here (this side of the river).

Check the podium near by and snatch up the "Tome of Hades". After you have robbed the place clean, head back to Madrigal. Save before you enter Madrigal just incase you need a saved game later.

Opening the HEX
As you enter Madrigal you will see the Festival has started, and the town folk are gathered around the Hex stone. They will tell you how to join in on the celebration. As you touch the stone, you will be sucked inside it. Here you will meet Malkuth. He will give you a run down on what is going on. Crucibus the Smith is in need of the Anvil of Horath so he can return to this world. Caldors is an alchemist who is in need of the Skull of Alchemy. Jaard is the librarian and he will organize your spell books. Ask Malkuth all you can, and he will give you several quests. Find the Anvil, find the Heart of Kinkathra in Talendrah to the south, and the quests for each of the others in the hex (mentioned above). After you speak with Caldors and Jaard, return to Malkuth. Ask to about ITEMS. You will find that he is already holding items from long ago. Grab the 2 hex stakes. Now return to Madrigal by touching the hex stone.

Anvil of Horath
When you return to Madrigal, you will find the festival has ended. Go speak with Elric. Ask about the Anvil of Horath, and he will tell you to look beyond the "Path of Shadows". If you remember, this was the only un-searched area in Ravenscar. We will be searching it soon enough. For now, head on over to Barthelago's house. You will find that he is no longer there. Now cross Town Square to the General Store, and speak with Alphonse Getts. Ask him about Barthelago's departure. He will tell you that Barthelago left quickly and headed towards Shadow Guard. Now you may have noticed that the towns folk no longer see you as a peon, and now they call you "My Lord". This would be a great time to go rub your "Lordness" in the face of Will Farshore over at the INN. He will no longer forbid you to speak to Emma, but he will still protest it. Speak to Emma now, and ask her about Rumors. After that, try to charm (err flirt with) her once again. It seams she is a bit creeped out about you being a Warlock and all that. No worries… Head on over to Chants house. You will find that he too has gone missing. Finally, go speak with Hammer the Blacksmith. He will inform you that Chant has headed off to Shadow Guard, and Chant left you a scroll before he departed. The scroll is in fact the Damon papers 3 that Elric is needing. Ask Hammer about the Shadow Guard, and he will tell you a little, and refer you to the Ranger. Ask Hammer about the Anvil of Horath, and he will tell you to seek out Lord Bane's son.

(Hint: Elric sells the book of knives, and the book of cloaks. You were given the rune of Knives at the start of the game as reward for doing the Ferry Mans brigand quest. You should also have the rune of dreams with you as well. The Book of Dreams will cost 2000 gold, and the Book of Knives will sell for 1000 gold. If you have the cash, you can buy these now and take them to the library in the HEX. If you do not have the cash, you can come back here and buy them later.) We now need to go speak with your Uncle. Save your game before you leave Town Square. As you approach your Uncles house, you will see some fighting going on. Run closer, and you will see that someone is fighting with your Uncle. Tamaran is the name of the unknown figure. You May remember him from a journal page you found in the earlier part of the game. He will slay your Uncle, but not before your Uncle has dealt large amounts of damage to him. After the fight with your Uncle, some dialogue between you and Tamaran will happen. He tells you that he is to take you to Galdon Thar to destroy what Harbenger has left in the world. Do not be fooled, your only options are to kill or be killed. Fight hard, and defeat the badly wounded Tamaran. Fire spells (fire bolt, and Fireball) will heal Tamaran, so do not use fire based spells. I would suggest that you cast minor shielding, and go toe to toe in melee combat. When you get low on life, retreat, and eat some food. Remember to recast minor shielding when it runs out. Tamaran will drop a staff when he dies. Go to your Uncles corpse, and you will find 2 books, the Hex-Seekers staff, and a scroll. The scroll is the forth and final scroll in the demon scrolls that Elric is wanting. One of the books is your Uncles journal. It doesn't tell you much that you do not already know, but it will clarify a few things. Now head back to Madrigal to collect your "reward" for the demon scrolls. Elric will pay you well for the Demon Papers. After selling them to him, ask him about WORK. At first it will look as if he is repeating himself about the work you have already done. However, if you pay attention, he will drop more clues that you need to head towards Shadow Guard. More on that later, for now we need to go to the "Path of Shadows". On your way back to Ravenscar, while passing through the Western Moors, return to the area where you found the Eggshells (Melissas Eggshell quest). Remember the hex stone that spoke to you earlier? Well activate it now by touching it. You will gain some exp, and you will have unlocked this HEX stone. Now continue on towards the Path of Shadows that is in Ravenscar.

We are looking for an Anvil of Horath. If you remember from Tamarans journal page, they have found it and it is under guard. A few other clues have recently been dropped about the Anvil being beyond the "Path of Shadows". The Path of Shadows can be located by following one of the main roads in the City of Ravenscar.

Path of Shadows
Follow the sign pointing to the Path of Shadows (into the North) until you come to the intersection. Continue through the intersection (north) and follow that path to a locked gate. Along this path, you should have noticed another Hex Stone (very close to the entrance to the Path of Shadows. Activate this Hex Stone by touching it. Use the Farmers key you got from the farmer in the Mines. This will unlock the door to the Path of Shadows. I suggest you save your game now. When you're ready to enter the path of shadows, be warned… You will be jumped by two "Shadows". These guys do pack a punch… Which is why I suggested you save before entering. These guys will drop an assortment of items when you kill them. The 2 rings are nothing special, but you do need to hold on to them for later. You could identify them if you knew where Barthelago was at, but they are the same ring as the one you got off the assassin at Jakes house. Continue on. You will enter the Mercenary Camp.

Mercenary Camp
In the Mercenary Camp, you have a cut scene where you can listen in on a conversation between Lord Gargos and Talos. You may remember Talos from a "Letter from Talos" you found on the two brigands you fought before the first time you entered High Rock Pass. After the cut scene, you are free to explore the area. I found that killing the Mercenaries one at a time was effective. Walk close enough so you will alert one, then run a few steps back to fight him. The Fireball spell works great here, but it will drain your mana quickly. Once you kill a "Merc" with a cross bow, you can attempt to cut them down from range. Some of the Mercs will use crossbows against you. This is good; because you can fire back without having to dodge their sword blows (their swords hurt a great deal). The Mercenaries will drop mail armor, long swords, crossbows, and red potions. Send all the extra armor and weapons to the HEX to conserve room. Next time you are in Mandrigal you can sell this stuff for a large chunk of gold (1000 + if you gathered it all). In the middle of the Mercenary Camp, there is a pit full of Rock Beasts. You can easily dispatch these guys with a few well placed Fireballs. Just wait until the Rock Beasts are clumped up, then fire a Fireball aimed at the ground near the group. The Fireball will damage all the Rock Beasts that are close to the impact point. Five or six Fireballs should do it. However, you do not need to kill these Rock Beasts to go further… find the exit to the Mercenary Camp directly across from the entrance on the other side of the map. You will enter "7 Kings Barrow".

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Материал был взят с сайта Absolute Games из рубрики 9 ЖИЗНЕЙ
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