SoulbringeR по-русски

Пятница, 20.06.2025, 23:37
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Второй вариант прохождения /продолжение/



Материал был взят с сайта Absolute Games из рубрики 9 ЖИЗНЕЙ
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7 Kings Barrow
In 7 Kings Barrow, you will find a few Mercenaries, and a few stone hedges that have doors on them to go down. 2 will be small Barrows, named appropriately "Small Barrow". These are marked on the outside by a black bird with its wings spread high above its head. There is a 3rd Barrow named the Barrow of Horath. This Barrow will be marked (on the outside) by red and yellow birds with their wings spread high. Note: In 7 kings barrows, there are 6 small barrows and 1 large. Outside all the small ones there are stakes with colored "bird signs" on them. Each barrow has its own color. Thanks Jannicke The small Barrows house an Undead King, and a coffin. In the coffin in one of the barrows, you will find the Rune of Fears. In the coffin of the second Barrow, you will find a sack containing; Leggings, the Rune of Breaths, and Leather Boots (the boots, once identified, are the "Boots of Dashing").

In the Barrow of Horath you will find the Anvil (among other things). As you enter this Barrow, continue straight (pass up the left and right corridors). You will come to a coffin that has a corpse on top of it. Cast Deaths Recollection on the corpse. The corpse will tell you that he is Horath. He will tell you many things, one being that the Soulbringer is close by. Continue to go straight and you will come to a circle that spawns skeletons. These skeletons cast magic, and can do damage. If you notice, 4 pillars that emit a green smoke surround the circle. If you click each one of these, the smoke will turn red, and the circle will be warded. Clicking them all again will turn the smoke to blue. Blue is the ward you want. Do not re-enter the circle, or the ward will deal large amounts of damage to you. Now return in the direction that you came. Take one of the side paths (either one, it doesn't matter). Exploring this area briefly, you will realize that both of the upper corridors both lead you to here. In here there is also a teleporter. If you look down towards the lave, you will see where the teleporter will take you. You will also see the Anvil you have come for. Enter the teleporter, and go down and grab the Anvil. As soon as you do grab the Anvil, 4 Gargoyles will appear and attack you. Kill them off, and return to the coffin area. Save your game, and make for the exit of the Barrow.

Just before you can escape, Lord Gargos and Talos enter the Barrow. A cut scene will take you through some dialogue, then Gargos will foolishly tell Talos to leave him to deal with you alone. When the fighting begins, quickly run back towards the circle you warded off. If you run to the backside of the circle, you will be safe from the ward. When Lord Gargos begins to attack you, he will put himself in the center of the warded circle. He will die in a matter of seconds. You will gain 300 exp for his defeat. Lord Gargos drops an unidentified short sword (the sword of Gargos), and a pile of gold (381 gold). You could have tried to fight it out with Lord Gargos, but he is very strong physically, and lacking mentally. If you do try to fight Lord Gargos outright, keep in mind that fire based attacks will heal him instead of hurt him (this includes the red ward on the circle). Now exit the Barrow and head for the Hex Stone in Ravenscar.

When you enter the HEX, locate the Hex Keeper. Ask him about the Smithy. His dialogue will complete the Anvil quest. You will now be able to repair magic equipment (once per trip to the HEX). Find Crucibus and have him repair any magic items that need to be repaired. If you look on the ground near Crucibus, you will see a Leather Coat and a sack. The sack has some enchanted arrows, and the coat is the "Salamander-Skin Coat". After you have finished here, head back to Mandrigal.

When you return to Mandrigal, stock up on supplies. Make any repairs you need. Then head for the Ferry Man. Ask him about Chant's departure and Barthelago's departure. Then catch a ride. You will be dropped off at the Eastern Steps.

Eastern Steps
When you enter the Eastern Steps, you can explore the area. You will find a "keep" (small version of a castle) that is guarded by a "Shadow" (remember them from the path of shadows?). When you enter the keep, a Hooded Man (Raal) a Brigand, and two Shadows will attack you. Having fun yet? Exit the keep, and follow the path you started on. You will exit this area and enter the Church Ruins.

Church Ruins
As soon as you enter the Church Ruins, a strange man will confront you. He left his name a mystery. He engages is a little dialogue, then he will make a few subtle threats. No worries… You gain 50 exp for the encounter. Continue along the road, and you will come to an open gate to your left. You will see 2 potions on the ground for you to snatch up. However just as you get to the potions, a Shadow and a Hooded Man will appear and try to kill you. Fight these guys back and snag the potions, then continue down the road. Shortly you will come to a path leading off of the main road. There will be a few items attracting you to enter this area. Grab the War Axe (monetary value if not to use it as a weapon). This area will lead to the Eastern Fens. You can enter here now, or continue to explore the area. There are lots of Gargoyles and Guardian Beasts (Hog Beasts) in this area. The Gargoyles are easy to deal with, but the Guardian beasts begin to become annoying after you have fought one or two. If you continue to follow the path from the entrance to Eastern Fens, you will come to a road sign. The sign will point you towards Shadowguard. Follow this path until you see a pile of ruins with an archway. Enter the archway as if it was a building and walk straight ahead. You will see an entrance to an underground area. Enter here, and in the back of the room, you will find a coffin. Click on the coffin to find a few items. One of the items to be sure to grab is the Hex-Stake. After you explore this area, enter Shadowguard. In Shadow guard, you will gain the quest to "find Lord bane". Lord Bane will be in Eastern Fens. Thanks Jannicke

Eastern Fens
When you enter Eastern Fens, you will hear the sounds of war. Swords clanking against swords echoing from the distance… You get the point. If you run southwest (then south when you hit the water area), you willa small bridge looking thing. Crossing it will take you to the battlefield (Tamarans Pit). Here you will see Men at Arms fighting a horde of Undead. Join them in battle. After you finish off the Zombies that came for you, the battle should be coming to an end. Now you will meet Lord Bane. He will thank you for helping him in the fight, and reward you with the "Bloodkin Talisman" (which looks an awful lot like a key). He will ask you if you would like to travel with them. Answer Yes, and you will gain 800 exp and be taken to the "Church of the Moon".

Church of the Moon
While at the Church of the Moon, explore the area. You will find the book of Breaths in one of the rooms here. Speak to a few of the Bloodkin for some basic information. Then go speak with Lord Bane. Lord Bane will tell you a bit about Chant (err Lean) and also mention that you will need to ask a fellow by the name of Candice about Barthelago. Candice is the local alchemist. Ask Bane about Lightstealer, and he will tell you that Lightstealer is the King of Vampires. There is a weapon named Blood-Master that can kill him. Lightstealer needs to die to free Banes homeland, and Bane will help you find the heart you came for once his homeland is freed. Well in a short run down, that is about how it all goes. Then exit this area where you started. You will enter Shadowguard.

Shadowguard
When you enter Shadowguard, you may feel lost at first. Don't worry (this place is very simple), explore and you will soon feel comfortable traveling through Shadowguard. While you search Shadowguard and you will find a HEX. You can go inside at anytime, but when you first touch it you will gain 200 exp. One of the first locations you may find is the Blacksmith. This is Powder (the guy Hammer mentioned). If you ask Powder about hammer, you will gain an item (Powders metal) to give to Hammer. If you ask him about Barthelago he will point you to Candice and the INN. Chat with Powder and have him make any repairs you need.

You will also find the Shadowguard Jail House close by. In here you will meet the Sheriff "Arad Dhom". He sounds as if he has been drinking, and searching the area will turn up a lot of booze.

Now lets go to the Liche House (near the smith and jail). You will meet Ash. Ask him about the guild, and he will pretend to know nothing about it. He drops the name Lord Crux on you.

The "Shadowguard Apothecary" is close by, and you can speak with Candice the Alchemist here. Asking her about the guild will end the conversation quickly. Ask her about Barthelago and she will tell you he may be at the "Flock of Seagulls" (The INN) down the road. I am sure you are starved for mana, so pick some of that up here as well.

Across the street from her is the Flock of Seagulls. Enter it and you will see two drunks leaving the bar. One of them drops a scroll. The scroll is the "Assassins contract", and the hit is Ash. Speak with Curt the Barkeep, and ask him about the Drunks. He thinks they work for Crux. Ask him about Crux, and he will tell you can find him to the West. Ask Curt about Barthelago and he will tell you Bart went to speak with the lord of the town (Crux).

Now go warn Ash about the Assassins plans. Show Ash the contract, and dialogue will begin. Ask will mention how he saw robed people in the graveyard. They had 2 Bloodkin prisoners with them. He followed them to a Crypt, where he saw Lord Crux. He will give you the Key to the Crypt. While Ash is talking, 4 assassins (2 shadows, 1 assassin, 1 Armed Man) will show up. Ash will tell you that you can have whatever you find in his house, and then he runs away. The assassins that showed up will then attack you. After you beat the assassins down, search Ashes bed. You will find a Book of Corpses.

Now lets follow the sign that says "Docks". In the Shadowguard Docks you will find 2 people to talk with. One is Dalgar Dim, and he will sell you the Rune of Stones, Sheet of Music, and Lore on all the Earth. The Rune and the Sheet music are the items to grab. Also speak with Skiff the sailor down by the docks. Be sure to click the Hire Ship option in the dialogue menu. Skiff will tell you he can not take you there on the account that he lost his sea charts to Arad Dhom (the Sheriff) in a card game or something. You will gain a new quest to find his charts for him. Now Skiff has a new dialogue option (Rainbow Rock). Ask him about that, and he describes a Hex Stone to you. Return to Shadowguard.

Lost Temple
Now we need to locate the Lost Temple. It is located very near to the area you exited the Whitemoon from. It is on the backside of the large, gated crypt in the graveyard in Shadowguard. Enter it and you will see a coffin. Use Ash's Key on this coffin to open it. As you enter the unlocked area, you will see a cut scene. It will show a brief conversation between Lord Crux and Lightstealer. Listen well, then begin to explore. Take note of the Vampires stationed just inside when you enter. They will not attack you unless you attack them first. However, if we do not deal with them now, we will have to deal with them later. Lets foil their ambush and get the jump on them. If you grabbed the "Book of Corpses" from the bed when you told Ash about the "hit", then now is a good time to test out those spells. Casting "Rest in Peace" will make the Vampires stand there and not counter attack. Cast this spell on all 3 of them (after the fighting has started) and they will stand there and let you chop away on them. The Fire Sword (Sword of Gargos) works pretty good on the Vampires. Check the rooms to the right and left of the entrance. One of the coffins (the one to the right) has a magic cloak (Oiled Cloak). As you venture further you will meet the "Vampire Witch". She will open dialogue, and then turn some Bloodkin into Hog Beasts. Then the fighting will begin. She will cast a stream of poison towards you that deals a lot of damage and then does poison damage for a few rounds there after. Dodge this spell if you can. Fire spells work good in this fight. Flaming Sword will cut her down quickly. When she dies, you will gain 600 exp, and a long sword. Exit this area back to Shadowguard. Now you may be wondering what is behind the locked doors, or how to get them open. Well, you cant. Not yet that is. We entered the Secret Temple to "investigate it". If you exit it now, your quest to investigate the temple will scratch off your Journal. We could have done this area later, but then a bug in the game would cause the quest to not scratch off your list. Now we need to go find Lord Crux (don't worry about those locked doors, we will return).

Powder Metal
Before we head off in search of Lord Crux, lets wrap up some lose ends. Start by going to the Hex stone, and return to Madrigal. Go speak with Hammer. Give Hammer the "Powder Metal" that Powder gave to you. Hammer will make you "Shinny Vambracers" out of the metal. The Vambracers are very nice indeed. They give you 300 to your defense. Ask Hammer as many questions as you can for a spill of extra info. Now return to Shadowguard.

Shadowguard Manor
If you go towards the locked gates (gates with red color on them, near the Hex) in Shadowguard, you will find them unlocked now. This happened when we investigated the Secret Temple. Lets head there, but (and this is a "safety precaution") SAVE YOUR GAME NOW! There is a "bug?" about this next area, and it is a good idea to make a backup save now.

Lord Crux
When you enter the second gate in the Shadowguard Manor Grounds, Chant will meet you. He will inform you that you will need a Guild ring (you should have at least 2 from the shadows you have killed). With the Guild ring you will be disguised as a member of the Guild. The guards outside the Manor will not attack you until you attack them. Do not attack the guards. Later in the game they will attack you on their own. A bug is involved here; so do not attack the guards outside. Also know this… Once you enter the Manor then leave it, you will never be able to return again. So do your business in a single trip.

When you Enter Shadowguard Manor Chant will chat with you for a moment. He tells you to keep your disguise up, and search for clues. As you search the general area, you will find some Guardian Beasts guarding a door. As you near this door, you will begin to eavesdrop in on Lord Crux. Listen to what he has to say. If you continue to stand there you can hear up to 3 different clumps of info. Get back to your exploring. In a room to the southeast portion of the house, in a vase, you will find a Rune. In the southwest corner of the house, on the table you will find the book of Fears (which you should already have the rune for). In the same room you will find the book of Stones on one of the bookshelves as well. You can read any scrolls or books you find for information (one scroll will be Demon Papers IV), and then head to the room Crux was in. When you enter the room, Crux will blow your cover, and have everything attack you. You can fight this however you like, but I took the easy way. I cast the spell "Gas" on everything, and let Chant chop them up. This worked very well, and no damage taken to myself. When Lord Crux dies, he will drop 726 gold, a double bladed staff, and Lord Crux's Key. Cast the spell Death's Recollection on the corpse of Lord Crux. You can bleed him of some last minute information and gain 25 exp. Chant will go off to explore and will meet up with you later. The Locked door in this area does not unlock, but if it did, it would take you outside. You can go behind the Manor and see the door from the other side if it would put you at ease. However, once you leave the Manor, you can never return, as your disguise has been revealed. Use the Key that Lord Crux dropped on that locked door back in the "Secret Temple" (remember? That locked one behind the Vampire Witch…). Now we should return to Shadowguard. Hit the Hex to read the Book of Fears you found.

Once you are all set (repairs made, food etc) head back into the Secret Temple, and unlock that door. When you open the door, a Vampire will attack. Kill him and continue down the hallway. At the intersection turn towards your left… As you enter this room, you may notice the 2 Raals hiding in the shadows. If you keep going, you will see the sword Messenger on the podium. When you near it, the Raals will attack. You can attack the Raals before you go for the sword or wait until after… Once you have the sword; return to the intersection and take the path you did not take beforehand. You will see a pentagram on the floor with a potion in the center and 5 magic arrows on the tips of the star. At the back of this room, on a podium, you will find a Magic Bow (Elemental Bow). Now exit the Temple, returning to Shadowguard. We need to go find Blood-Master, but Skiff the sailor needs his charts first. Lets help him out…

Sea Charts
Go to the Shadowguard Jail House and speak with Arad Dhom. Ask him about the Sea Charts and he will tell you he had traded them earlier that day. In fact he would not be surprised if the man he sold the charts to had already visited Skiff. (pss that's your clue). Return to Skiff at the docks. If you have already spoken with Arad Dhom at the Jail House, then a Thardolin Soldier will be standing next to Skiff as you approach. A cut scene will happen, and the Soldier will attack you. When you kill him, he will drop a Thardolin Helm, a Scimitar, and the "Sea Chart" that Skiff needed. Return to Skiff with the Sea Charts. Ask him to hire the boat, then ask to set sail. You will arrive at Rainbow Rock.

Rainbow Rock
When you step off the boat, head in the direction that your magic compass is pointing and you will find a Hex Stone. Following the main path here will get you to the Hex Stone as well. Tap the Hex and you will have a new hex location, and gain some experience. Directly behind the Hex Stone, you will see some boats floating by a small dock. If you make your way around to the docks, you will find 6 Thardolin Soldiers standing guard. Kill them however you like, and then explore the boats. You will find a large amount of supplies in the crates on the boats. Grab it all; even if you need to send them to the HEX. Then head for the southern edge of the area. Along this side there will be a tomb. The tomb is the Tomb of Alvaris. Enter the Tomb.

Tomb of Alvaris
When you enter the Tomb, you will see a structure that looks somewhat like a Hex stone (in size and shape). If you click this, you will use the Bloodkin Talisman that Lord Bane gave to you. It will disarm the traps on the floor. Explore the area without fear. Note: I met two bad guys in the tomb of Alvaris. Fist a thardolin captain who drops a Blade-Chain, and then a weak Thardolin Solidier.(has been hurt by the traps?) Thanks Jannicke. Watch the ground closely as there is a lot of items on the ground. Work your way through this area until you find a coffin. Approach the coffin and you will speak with Alvaris himself. After some dialogue, you will be given the Blood-Master that you came for. Now exit this area, and return to Shadowguard.

Lightstealer
When the fight with Lord Bane and Lightstealer begins, 3 female Vampires will attack you. Use the Messenger sword to cut them down quickly. When the 3 Female Vampires die, Lightstealer will deal the final blow to Lord Bane, then head for you. Quickly run over to the corpse of Lord Bane, and grab Blood-Master off of the ground. Now attack the wounded Lightstealer with the Blood-Master. The fight should be quick, ending with you the victor. Lightstealer will drop a magic long sword named "Blood-Drinker". Open the chest in the room, grab the sack, and then exit back out to the Bad Lands. The script will continue, and you will end up back at the Church of the Moon. You will hand the Blood-Master over to Chant, and gain the Book of Talendrah. After the Christening of Chant, you will be allowed to rest. When you awake, seek out Chant. He will be wondering around near the same location that Lord Bane was found in. Ask Chant about Talendrah. This will be a small clue of things to come. Chant will also tell you that he sent a scout to Mandrigal. When you read the book, you will be transported to Talendrah. You can return to Shadowguard for repairs or supplies before going to Talendrah if you need to.

Talendrah
When you are ready to go to Talendrah, click the book of Talendrah and then click read. You will be transported to a ruined city. If you explore just a little, you will see Barthelago. Speak with him and you will find out that he has bonded the Heart. Search the area, but keep Barthelago alive. When you near the end of this area, you will find a Hex stone. Tap it then return back to this area. Enter the open area with the tents scattered around the walls. In one of the tents you will find a Book of Storms, and 2 normal books. Continue in this area, and you will see a "Guard Captain" at the top of some stairs. If you cast the spell "Gas" on him from a distance, you can take him out easily. Kill him and he will drop some gold, a Great Sword, and a ring. As you approach the pillar at the top of the stairs, dialogue will begin. While you are listening to the dialogue, and you will "find" the Heart, then Talos will appear. He isn't really Talos… Gargos has returned, and he is mad. Luckily for you; you have Messenger.

Heart of Kinkathra
As in the above paragraph, you will Bond with the Heart when you lead the dragon (Bart) to the center area of Talendrah. This was added here for easy search with the red headlines.

Gargos Returns
Gargos is somewhat simple to beat. He will use a War Axe, and cast flaming sword on it. You should be wielding Messenger. Cast stone Skin or Minor Shielding or whatever you have, then go toe to toe with Gargos. Soon, Gargos will fall. If you need to retreat from combat to heal, then do so.

Otherworlds
Now return to the Hex Stone, and speak with the Hex Keeper. Ask him about the Hex Stones for a refresher on what the new areas on the Hex map are. I wanted to add this in here just to refresh your memory. You can go to these areas now, or wait until later. In this walk through, I will not cover these areas. They are pretty basic, and can be done at anytime. Do remember to keep any coins you find. For this walk through, now we will return to Madrigal.

Madrigal besieged
(Optional: Return to the Church of the Whitemoon, and seek out Chant. Speak with Chant and he will tell you that Madrigal has been besieged. This is optional, and feeds the story line. You can skip this if you already know what to do, or do not care to hear Chant tell you about Madrigal.)

After Bonding with the Hearth of Kinkathra and Defeating Gargos for the second time, you will want to head to Madrigal. When you arrive you will see many soldiers patrolling the area. They will not attack you unless you attack them. Before getting messy, lets chat with the locals. Start off at the Town Hall. Speak to Elric. Elric will tell you that you need to (Quest) find the Crown of Rule in order to prevent the invasion. Elric will also refer you to Hammer. If you drop in on Alphonse Getts over at the General store, you will learn a little about the Dragon Soldiers leader; Al'Kadath. He has taken up residence in Barthelago's old shop. Will Farshore over at the INN will tell you the same. Emma has some new rumors as well, so be sure to flirt it out of her. Hammer will fill in a lot of the holes in the stories you have heard, and he will add some history to them. You should also speak with Al'Kadath himself, to thicken the plot a bit more. You will receive the quest to "Defeat Soldiers of Madrigal" when you question him. You may remember the scout that Chant sent? And perhaps you have heard the locals talk about her? Well she goes by the name of Renya, and she is none other then Chants sister. She has taken up residence in Chants old place. Be sure to speak with her to get the quest "Defeat the Dragon Soldiers at Tamarans Gate". Renya will send you towards Tamarans Gate, in the east. Got enough yet? One last thing… In the Market near the INN, there are 3 Foreign Merchants. One will sell Thardolin Armor, the other will sell potions, and the final one will sell you the Book of Glyphs (at the cost of 4062 gold). Take care of any business you need to do here (you can kill the soldiers if you like, and sell their items while you are in Madrigal). Now Head for the Eastern Fens. You can use the Ferry Man (Allis Ham) or the Faith Stone (Hex).

Tamarans Gate
Tamarans gate is in the Eastern Fens. That would be the same area you found Lord Bane in when you helped the Bloodkin fight the undead (the small path in the Church Ruins). When you enter Eastern Fens, you will see a group of Bloodkin lead by Renya. If you speak with Renya, she will tell you that they are ready to attack on your command. Select the attack option, and the army will march against the Soldiers in the area. Be careful here not to let Renya die. If you want, you could fight some of the guards before telling Renya to attack. This will make it easier to keep her alive. The spell "Gas" works great against the Soldiers. They tend to group up, so 1 or 2 casts of this spell should cover them all. Continue your march and you will come to a "stone hedge" looking area. Guarding this is the Thardolin Sorceress. She will summon 2 extra strong Thardolin Soldiers. When you kill her, you will be transported to the Thardolin Docks.

Thardolin
You will begin at the Thardolin Docks, after your fight with the Thardolin Sorceress. When you enter this area, begin to explore. In one of the near by houses, you will meet a girl by the name of Yavana. She will dress you in clothes better suited for the desert. You will gain 1500 exp for this, and be allowed to ask her more questions. Ask her about the Desert for clues on what to do now. This will open a new dialogue option (the Cultist). Ask her about the Crown of Rule, and she will confess that she has seen it in the Palace. However, the Empress never wears it anymore. Explore the ships in the harbor now. You will find a Hex-Stake on one ship, and you will find Admiral Pinaeos on the second. Speak to the Admiral about business to pick up a new quest; Investigate guarded area in Oasis. You may also find Delgor Dim. Delgor has some new information since you saw him last. If you didn't but the rune of , or the sheet of music off of him in Shadowguard, then but them now. If you continue to explore, you will find an opening near Yavanas house. It is against the main wall in the area. Entering that opening will take you to the Oasis.

Oasis
When you enter the Oasis from Thardolin docks, you will see a "Cultist". You can speak to her for some Cultist gibberish. If you head towards your right, you will find a Desert Madman by the name of Marulah. At first he seams to be talking nonsense. However, if you listen closely, you will find out that the Empress is near by in a grove and you will need a flute for Jaards Well. Behind Marulah, you will find a Cavern. In the Cavern you will find 4 potions and the Cloak of Winds. Continue your exploration. You will find 2 key areas here. The Cultist camp, and the Hidden Grove. The Camp has a ring of Cultists with a Cultist Leader in the center. If you approach them, the leader will tell the cultists to attack you. The Cultist leader will drop 20 scrolls that may look familiar to you. Remember Dalgar Dim? The Hidden Grove will be guarded by 2 true Thardolin Soldiers. If you spoke to Hammer during the Thardolin invasion; and if you spoke to Yavana in the Thardolin Docks area, then you can convince the Soldiers that you are on their side. Enter the grove and speak with the Noble Lady (Empress Cerebella). She will fill you in on Incubah, the Revenant of Storms. You will gain the quest to "Free Cerebella" while selecting dialogue options. There is also a Hex Stone in this area. Follow your magic compass to locate it. >From the Oasis, you will find a path that will take you to the Deep Desert.

Deep Desert
You will find a couple of "Ruined Temples" in this area. One temple will have a Wand of Banishing, and the other will have Kaldarath. Kaldarath holds the Flute of Desert Songs, so you must fight him for it. Once he is dead, cast the spell "Death's Recollection" on his corpse. You will use one of your Hex-Stakes on him, and finish him for the last time. If you do not use the Hex-Stake on him, he will not be completely dead. Now Return to the Oasis.

Back in the Oasis
Return to Jaards Well that the cultists were around. Using the flute here will do several things. If you have the sheet music in your inventory, you will have 4 new choices of songs to play. I will do a short run through. Desert Rain: You will gain 500 exp. I do not know what else this song may be doing. Prelude in D Minor: 500 exp. I have no idea what this song does. Free Spirits: If you did not kill the Cultists (but avoided them), this spell will turn them back to a Simi-normal stance, and gain you some exp. They will roam around, and no longer be hostile. They will continue to speak Cultist gibberish however. Majesty: This song will summon Chimera from the well. Chimera is somewhat difficult to fight, but not impossible. I used Stoneskin, Flamesword, and the Messenger sword to slash him to pieces. This worked like a charm, and he fell quickly. Chimera dropped a Katana and the Ring of Fleetness.

Return to Thardolin Docks
After your fight with Chimers at Jaards Well, return to Thardolin Docks. Speak with Yavana, and mention the Madman, Marulah. You will gain exp for giving her hope. Now return to Admiral Pinaeos, and mention the Empresses Ghost. You will gain 500 gold, 2000 exp, and be given a strange device to place by the cart near the gates to the palace.

Admiral's Strange Device
If you have talked with Admiral Pinaeos about the Empresses ghost, and gained the "Admiral's strange device" from him, then do as he told you with the item. Take it to the cart near the Palace, drop it on the ground, and then meet him back at the docks. The Device will explode, killing the 2 near-by Guards, and opening the door they guarded. Now enter the Palace.

Thardolin Palace
Enter the Palace, and dispatch the roaming guards. Now enter the main chamber. Incubah will depart from Empress Cerebellas body, and then begin to attack you. Hit Incubah repeatedly with messenger, and the fight should end quickly. Empress Cerebella will stand up from the floor, and send you to find her loyal Soldiers. After this, the Empress will give you the Crown of Rule. You can now pick the Device and Cloak up that Incubah dropped when slain. With that done, head for Oasis, and then touch the Hex to return to Madrigal.

Return to Madrigal
After you have freed the Empress in Thardolin, touch the Hex and return to Madrigal. Elric will be outside the Faith Stone to greet you when you arrive. Hammer will have stepped to arms, and has formed a small gang of Solders. After a little dialogue, Allis Ham will burst into town, screaming for help. Suddenly, the town will be over ran by Rat Demons. Hammer and his gang will fight by your side, and together you will slay the invaders. Once the main force has been defeated, enter the Town Hall. Allis Ham hid for cover with Elric inside the safety of the building. Speak to Allis Ham to find out where the Rat Demons came from. He will send you to the Sewers of Madrigal.

Sewers of Madrigal
After defeating the Rat Demons who attacked Madrigal; Exit town Square into the Eastern River (Towards the Ferry). When you step outside of town, turn to your left. You should find the sewer entrance very close by. Alternatively you can enter the sewers from the Inn in Madrigal. When you enter the INN, Emma will point you towards the cellar. Either way, enter the sewers… If you took the entrance near the Ferry, then the first room you come to, will have your old "friend" Barthelago in it. Walk up and speak to him. It turns out he is really the "Greatest Hex-seeker in the world". He will transform his shape, and have Jalastor attack you. Kill Jalastor, and then cast Death's Recollection on her corpse to deliver the fatal blow. When you cast Deaths recollection on her, you will automatically use any hex stakes you may have, and gain more exp. Be sure to help Will out over at the INN, and then head back to Madrigal Town Square.

Barthelago and the Hex
After killing Jalastor in the Madrigal Sewers, return to Madrigal Town Square. There you will find Barthelago attempting to enter the Hex. Kill him, and then cast Death's Recollection on his corpse. Ask him a few questions (and if you grabbed the Hex-Stake off the ship in Thardolin) stake him with a Hex-Stake. Barthelago will drop another Hex-Seekers staff, some potions, and the "Scroll of Transportation". The scroll is how you will get to Galdon Thor. But before we do any of that, lets finish business here. After the fight with Barthelago, Hammer will tell you that new Soldiers have arrived, and are at the docks. Head for Allis Hams house (the Ferry Boat). You will see Candice, and Chant, with a group of Bloodkin warriors. Speak to chant. Candice will tell you that they will meet you at Chants shack when you are ready to plan your attack.

Al'Kadath
Now, after your fight with Barthelago, if you return to Barthelago's house, you will find that Al'Kadath is no longer there. You may be wondering where he is, since you still have the quest to kill the "Soldiers in Madrigal". If you return to the Farm Estates where you delivered the package to Jake, you will find Al'Kadath. Once you defeat the 2 guards standing outside the Farm Estates, Al'Kadath will exit the house and attack you. He will drop a magic saber, and you will complete the quest to defeat the Soldiers in Madrigal. Now return to Madrigal.

Galdon Thor
If you have already met the Bloodkin army at the docks in Madrigal, then return to chants house. Speak to Chant, then return to the Faith Stone. Read the Scroll of Transportation while standing next to the Faith Stone, and the army of Light will begin jumping into the Faith Stone. After Hammer enters, you will go unconscious. When you awake, Chant will be in a panic. Candice was taken away from the camp, and Hammer follower her kidnappers. There is no sign of any of the other men in the army. Chant and yourself, not chase off after Candice and Hammer. Follow Chant, but do not let him die. Kill all of the Zombies in the area. Chant will wait at the entrance so that you can run back and touch the Hex stone that was near your camp. Enter the Pillar lined entrance. You will enter Galdon Thor. Save your sage before you enter here. You will have a long time before you can save again. There is also a "bug?" in the coming areas, so a back up game save may be useful.

Gargomon
Too bad you didn't find Harbingers Pokemon collection for this fight. All jokes aside, Gargomon should fall quickly to the Messenger sword. After the fight, the Ice Queen will enter. Without filling in every detail here… You get whisked away to the Ice Palace. If you should ever return here, there is a magic wand (fire based) behind the Throne.

Ice Palace
When you first arrive in the Ice Palace, you will notice that you have no items. Nothing at all. No food, no potions, no weapons. You must recover your items. Make that a priority. You will run into a few Skeleton Demons in the area, and being without weapons, these guys can be a pain in the … An easy way to deal with them, is to use the spell Purify. If you have a target when you cast this spell, it will hit. There is no way for them to dodge it. From a distance, cast this spell at the demons. One or two casts should kill them. Find the red teleporter. It will take you to another area that has a red and blue teleporter side by side. You will need to find a stone that looks similar to the faith Stone, only smaller. Touching it will activate it like a switch. Now return to the red and blue Teleporters, and enter the BLUE one. In the 3rd area, you will find your equipment. Be sure to pick all of it up. You may notice that the Messenger sword is no longer with your equipment. No worries, the Ice Queen stole it is all. Touch the near by Teleporter, and you will return to the Red and Blue Teleporters in the 2nd area. Enter the red Teleporter, and head east. You will find the Ice Queen Lilith awaits you here. Kill her (the Earth Katana you got from Chimera at Jaard's Well worked well against Lilith), and then pick up the Galdobah she drops. Galdobah is the true name of Messenger. You and Messenger have been through so much together, that you now know the swords true name. When you pick Galdobah up, you will be transported to the Stairs of Ice.

Stairs of Ice
After picking up Galdobah (Messengers true name) from Lilith, you will be warped to the Stairs of Ice. As soon as you arrive, Winged Demons will attack you. The spell Holy Radiance works well to control this fight. Search the near by area for sacks of red potions. Now continue down the path that is before you. You will enter the Dark Hex Inner Sanctum.

Dark Hex Inner Sanctum
Use caution entering the area ahead. Many Demons, and Demon Sorcerers will attack you. Magma is a good spell to use here if you can get the drop on the Demons. Cast it on the doorway into the keep ahead of you. >From out here, you can auto target the Sorcerers and cast Purify on them. Easy enough… Once you kill all the Sorcerer Demons in this area, you will hear an unlocking sound. On the East side of the room, the locked doors will have unlocked. Enter them and you will enter the Dark Hex Nexus.

Dark Hex Nexus
Enter the Dark Hex Nexus, and head right on into the castle looking area. You will see a Hex Stone. Tap it. Now… In a near by room, you will find the strange man you saw when you first entered the "Church Ruins" a long time ago. His name is Skorn (This name you have no doubt heard by now). You will fight with him until he is injured. Then he will flee into a teleporter. I am going to add some info in here about the "bug?" ahead.

When you follow Skorn in to the teleporter, you will go to The Palace of Souls. Skorn will engage you in conversation. At the same time, there will be Raals who will begin to attacking the Well Guardians in the area. You need to keep these Guardians alive to gain their quests. If you allow them to die, you will skip the "Outerworld" areas on your Hex map. If you save your game before you follow Skorn through the Teleporter, you can go in and listen to what Skorn has to say. Then reload your game to the save game you have. Now re-enter the Teleporter, and hit the [ . ](period key). This will end the conversation, and allow you to kill the Raals before they kill the Well guardians. If you have already done the Otherworld quests.

The Palace of Souls
When you enter this area, you will have some small dialogue with Skorn. After the conversation, you will need to kill the Raals, and any Hex-Seekers that are in the area. Use a Hex-Stake on Mahoraz to finish him for good. Now speak to all of the Well guardians for their quests. Lord Bane is also in this area. Speak to him for his coin. Skorn has gone to the Well of Souls. You can go after him once you have passed the Well Guardians (with their coin quests, or a well placed Magma spell). In each of the Well Guardians chambers is a touch pad. Step on it, and it will unlock a portion of the Well of Souls. Once all four seals are unlocked, the Keeper of the Well will appear. Speak with him, and he will activate the Teleporters. Step on them to enter the Well of Souls.

Well of Souls
When you enter the Well of Souls, Skorn will talk with your briefly. After the dialogue, the fight begins. Finish him off, and he will be drawn into the Heart. You have 2 choices here:

1. Jump into the Well (in the center of the room)
2. Return to the Hex

The End
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